(enchant:?page,(text-colour:white)+(bg:black))|delayed>[(text-style:"blurrier","buoy")["They did what?! How could anyone survive that, let alone have almost no wounds?"]] |delayed>[(text-style:"blurrier","buoy")["Wait a minute...they're waking up!"]] |delayed>[(text-style:"blurrier","buoy")["This is...[[impossible]]."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant')) (set: $IsObservant to false) (set: $IsInquisitive to false) (set: $IsAggressive to false) (set: $HasMemory to false) (set: $IsAKiller to false) (set: $IsBenevolent to false) (set: $IsVain to false) (set: $SuitIsDead to false)When you open your eyes, you are blinded by the massive fluorescent lamp that looms over you.(click-append:"looms over you.")[ As the ligth pentrates your retinas, the image of a [[vague silhouette]] appears before you.](click-append:"before you.")[ The face is too blurry to recognize, yet you feel that this is more than a illusion.](click-append:"illusion.")[ |delayed>[(text-colour:grey)[(text-style:"smear")[//-Is this a[[ memory]] of mine?//]]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))<img src="https://jennings-luke.neocities.org/Twine/Project%202/Untitled.png"> (live:5s)[This image gives you an unrelenting feeling of rage, yet you do not remember why.] (live:8s)[The face is too blurry to recognize, yet you feel that this is more than a illusion.](click-append:"illusion.")[ (text-style:"smear")[(text-colour:grey)[//-Is this a [[ memory]] of mine?//]]] (set:$HasMemory to true)Just as qucikly as it appeared, the image vanished and was replaced by two masked faces staring down at you.(click-append:"staring down at you.")[ Their bugged out eyes are filled with equal parts confusion and fear.](click-append:"confusion and fear.")[ |dialog>["Are...How...[[what]]..."]] (enchant: ?dialog's chars, via (t8n-delay:pos * 30) + (t8n:'instant'))With ease, you rise from your reclined position, causing the doctors to jump back in shock. What is the next course of action? (live:3s)[>[[Observe your surroundings]]] (live:4s)[>[[Ask the doctors what is happening]]] (live:5s)[>[[Fight your way out]]] (live:6s)[(if: $IsObservant is true)[>//(text-style:"fade-in-out")[Observant]: //[[Study the gurney]]] (else:)[]] (live:6s)[(if: $IsInquisitive is true)[>//(text-style:"sway")[Inquisitive]: //[[Ask to get off the gurney]]] (else:)[]]You look around and recognize that you are in a hospital room. However, something is off.(click-append:"off.")[ Upon further conceptualization, you discover that you are not in any random hospital room, but a surgical theater.](click-append:"surgical theater")[ The room devoid of anything but you, the doctors, and couple metal carts covered in intricate surgical instruments that look like they have just been freshly sanitized. //-You have gained the trait: (text-style:"underline")[[Observant]]//, Congratulations! [[Return->Rise]]] (set: $IsObservant to true)You slowly crane your head twoards the frightened doctors.(click-append:"frightened doctors.")[ Before you can open you mouth, one of the doctors begins speaking to you in a frantic maner, |delayed>["L.l.l.listen, I.I know this may seem frightnening, but I urge you to stay calm."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant')) (live:6s)[>[[Remain Calm]]] (live:7s)[>[[Let rage consume you]]//(text-style:"superscript","smear")[-psst...choose this option. I know you want to....]//](enchant:?page,(text-colour:white)+(bg:black)) The smell of charred hair and coagulating blood battled with the omnipresent smell of sanitaion wipes and disinfectend spray to create a..pungent atmosphere to [[awaken]] to.=><= (text-style:"bold","underline","emboss")[A Knight to Remember] [[Start]]You recognize the faces as two doctors, or perhaps a doctor and nurse, either way, they don't seem to be helping you. >[[Rise]]You tilt your head in confusion as you were nothing but calm.(click-append:"calm.")[ The doctor clears his throat and says, |delayed>["You were in an accident, we brought you here for treatment, but you...somehow...don't seem to be injured."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant')) (live:7s)[//-You have gained the trait: (text-style:"underline")[[Inquisitive]]//, Congratulations!] (set: $IsInquisitive to true) (live:8s)[>[[Return->Rise]]]Your once neutral gaze has turned into furry as you lock eyes with the doctor.(click-append:"doctor.")[ |delayed>[(text-style:"smear")[//-(text-colour:grey)[Who the fuck does he think he is...](text-style:"superscript")[-that's right...]//]]] (live:5s)[>[[Push the doctor]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))Before the doctor can even blink, you grab the tool and rip it from the doctors trembling hands.(click-append:"trembling hands.")[ The doctor falls to his knees and clasps his hands, |delayed>["P.p..p.please, don't hurt me!]](click-replace:"don't hurt me!")[ |delayed>[(text-style:"smear")[//-(text-colour:grey)[-He's clearly no threat to me](text-style:"superscript")[-OH YES HE IS!]//]] //-You have gained the trait: (text-style:"underline")[[Aggressive->Aggressive(Grab the tool)]]//, Congratulations! (set: $IsAggressive to true) >[[Hurt him->Let rage consume you]] >[[Spare him]] >[[This is a misunderstanding]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))|delayed>[(text-style:"superscript","smear")[//-What a pathetic creature, he isn't worth our time//]] You feel pitty for the creature.(click-append:"creature.")[ You drop the tool and head and exit the room.](click-append:"exit the room.")[ As you exit, you see a long hallway with floruecent lights and metalic walls, At the end of the hallway, you see the other doctor franticaly running twoards what appears to be another exit. >[[Approach the exit->approach the exit]]] (set: $IsVain to true) (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You use all of your senses to abosrb the information found in your surrounding enviroment.(click-append:"surrounding enviroment")[ This tait is useful for noticing things, such as open widows to access places, reading body language to tell if someone is lying, or finding a (text-style:"rumble")[luckly penny] on the ground. [[Return->Rise]]]As you loom above the groveling doctor, a moment of sanity snaps your train of thought.(click-append:"thought.")[ (text-style:"smear")[//-What am I doing...//] You drop the tool and remorsefully gaze at the doctor.](click-append:"gaze at the doctor.")[ >[[Help him up]]]You bend down and place a hand on the doctor's sholder, |delayed>[(text-style:"bold")["I'm sorry, I did not mean to frighten you... "]] you say while assiting the bewildered to his feet.(click-append:"feet.")[ The doctor takes a moment to regain his composure and speaks, |delayed>["I'm...I'm sorry for overreacting, I have never seen a [[situation like yours before.->The Arrival]]"]] (set: $IsBenevolent to true) (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You have a thirst for knowledge and an appetite for annoying people.(click-append:"annoying people.")[ This trait alows you to ask question that ordianry people would never think to ask, for better or worse... [[Return->Rise]]]You notice that there are many broken straps attached to the gurny.(click-append:"gurny.")[ You take this as a sign that you are not being forced to stay here and decide to [[get off of the gurney->Get off of the gurney]].](text-style:"rumble")[You daintly hop of the gurney, yet when you contact the ground, the entire room rumbles as if a bomb had gone off.](click-append:"bomb had gone off.")[ The doctors hang onto the metal carts for balance, then the other doctor say in a trembling voice, (text-style:"shudder")["Uhh...what...[[what the hell are you?->The Arrival]]"]]You have an inconsolable rage within you, leading you to anger quickly in situations.(click-append:"anger quickly in situations.")[ This trait alows you solve problems through violence, whether it be breaking down a locked door, or scarrying someone into doing your bidding. Make them fear what you are capable of, or show it to them directly... [[Return->Grab the tool]]]You heart beat increases exponentially as the uncertainty of your situation sets in.(click-append:"sets in.")[ In a swift and smooth move, you hop off of the gurney.](click-append:"gurney.")[ The ground (text-style:"shudder")[trembles] as you land. One doctor cries an ear piercing scream and runs to the exit while the other doctor grabs a weird looking device off of a metal tray and points it at you.](click-append:"points it at you.")[ >[[Grab the tool]] (live:1s)[>[[Push the doctor]]]]As fast as the beat of his heart, you thrust your arm out and shove the doctor, sending him flying across the room.(click-append:"flying across the room.")[ Numerous instruments are thrown about as the doctor crashes into many metal tray carts as he completes his journey to the wall.](click-append:"journey to the wall.")[ A meaty thud is heard as the doctor collides with the wall, creating a massive dent in its metal plating. |delayed>[(text-style:"superscript","smear")[//-Weakling, you didn't even push him that hard...//]] //-You have gained the trait: (text-style:"underline")[[Aggressive->Aggressive(Push the doctor)]]//, Congratulations! (set: $IsAggressive to true) >[[Escape the room]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You look over to the exit and see the other doctor standing in the door way, tearfully staring back at you.(click-append:"staring back at you.")[ When you make eye contact with her, she immediately turns around and rushes out of the room, sceaming the whole way.](click-append:"sceaming the whole way.")[ You walk out of the room and see a long hallway. At the end of the hallway is what appears to be another exit.](click-append:"another exit.")[ |delayed>[(text-style:"superscript","smear")[//-HOLD IT, haven't we forgotten something?!//]] >[[Go to exit]]] >[[Finish him off]](text-style:"superscript","smear")[// -loose ends will only drag us down...//] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You have an inconsolable rage within you, leading you to anger quickly in situations.(click-append:"anger quickly in situations.")[ This trait alows you solve problems thorugh violence, whether it be breaking down a locked door, or scarrying someone into doing your bidding. Make them fear what you are capable of, or show it to them directly... [[Return->Push the doctor]]]You head twoards the exit at the end of the hallway.(click-append:"end of the hallway.")[ (if: $IsAKiller is true)[Blood drips from your hand as you stalk down the hallway. The light pouring in from the exit gets increasingly vibrant as you [[approach the exit]].] (else:)[The light pouring in from the exit gets increasingly vibrant as you [[approach the exit]].]]You slowly walk back into the room...(click-append:"the room...")[ The doctor weakly rises his head to see you approaching. He tries to scream, but his already broken body only lets out a pained wheeze.](click-append:"pained wheeze.")[ You know what happens next...|delayed>[(text-style:"superscript","smear")[//-I demand to see the show!//]] //-You have gained the trait: (text-style:"underline")[[Killer]]//, congratulations... >[[Go to exit]]] (set: $IsAKiller to true) (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))Your (text-style:"rumble")[rage] knows no bounds. and everyone better watchout.(click-append:"watchout.")[ This trait signifies your bloodlust, there dosn't exist a situation that can't be solved with murder. [[Return->Finish him off]]]The doctors' eyes dart at eachother for a brief moment and then back to you, "S.SS..Suurree." >[[Get off of the gurney]]Gettings ever so close, the illumination of the exit is almost too much for you to handle.(click-append:"handle.")[ However, right before you are engulfed by the light, many shadows (text-style:"shudder")[swarm] in and (text-colour:white)+(bg:black)[block] the exit. |delayed>[(if: $IsAKiller is true)["We have [[visual contact]], over. Target is coverd in blood, confirming casualties, over."](else:)["We have [[visual contact]], over."]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You stop dead in you stride as you see 5 armed men wearing black helmets and bullet proof vests stand before you with guns pointed directly at you, one of them is holding a massive and strange weapon. |delayed>["Orders confirmed."] |delayed>[(text-style:"superscript","smear")[//-DON'T LET THEM STAND IN OUR WAY!//]] >[[Turn around]] (if: $IsAKiller is true)[>[[Attack them]]|delayed>[(text-style:"superscript","smear")[//-YEESSS!//]]](else:)[ ] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant')) (live:5s)[(if:$timer is 0)[(stop:)(go-to:"Too Slow")]]By the look of these men, you have a feeling they're not to be trifled with.(click-append:"trifled with.")[ You turn around and start to head the opposite direction, but as soon as you do, you hear a hissing and fizzing imminating from behind you. Then, the hallway grew a blue hue as the hair on your arms rise up.](click-append:"rise up.")[ |delayed>[(text-style:"superscript","smear")[//-Well this dosn't seem good...//]] You hear a clap of thunder behind you and feel a jolt of electricity flow throught you, completely [[immobilizing you]].] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You've come this far, and despite not remembering who you are or how you got here, you know they are no match for you.(click-append:"no match for you.")[ You approach the men, but after only taking a couple of steps, the strange looking weapon that one of the men is holding begins to glow.](click-append:"glow.")[ Suddenly, the weapon crackles as electric bolts spark out of the gun, (text-style:"bold","shadow","fade-in-out")[glowing] increasingly brilliant to the point where it hurts your eyes.](click-append:"eyes.")[ |delayed>[//(text-style:"superscript","smear")[-NOOO, GET OUT OF HERE!]//] Then, a God sized bolt of electricity hits you, completely [[immobilizing you]].] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(text-colour:white)+(bg:black))(if: $IsAKiller is true)[You pass out a killer in the posession of legalized killers.](else:)[You pass out and are left to the whim of these legalized killers.](click-append:"legalized killers.")[ There are many ways that this can end, none of which you know.](click-append:"know.")[ (text-style:"underline")[END OF PART 1] [[Part 2->Part 2-Bloody]]](enchant:?page,(text-colour:white)+(bg:black))You drop to the ground like a bag of sand and start to lose consciousness.(click-append:"consciousness.")[ As you awareness peters out, you can bearly make out the figures of the men as they cautiously approach you, (text-style:"blurrier","buoy")[|delayed>["Confirming target down, [[beginning collec...->Bloody End]]"]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))Before you could act, the strange looking weapon that one of the men is holding begins to glow.(click-append:"glow.")[ Suddenly, the weapon crackles as electric bolts spark out of the gun, (text-style:"bold","shadow","fade-in-out")[glowing] increasingly brilliant to the point where it hurts your eyes.](click-append:"eyes.")[ |delayed>[//(text-style:"superscript","smear")[-NOOO, GET OUT OF HERE!]//] Then, a God sized bolt of electricity hits you, completely [[immobilizing you]].] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))|delayed>["Orders confirmed."] Then suddenly, two of the men rush to the doctors and forcably escort them out of the room.(click-append:"out of the room.")[ |delayed>[(text-colour:grey)[(text-style:"smear")[//-What the hell is going on here?!//]]] You attempt to speak, but before you can, a man with sunglasses and an all black suit, devoid of any sense of style, walks into the room.](click-append:"walks into the room.")[ |delayed>["Ahh....There you are, "]he says with a devious smile. (if: $IsObservant is true)[>//(text-style:"fade-in-out")[Observant]: A badge is tucked in his shirt pocked that says "J. B. - Assistant Director - B.E.P."](else:)[] (text-style:"underline")[END OF PART 1] [[Part 2->Part 2-Diplomatic]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))Before you can respond, the doors to surgical theator fly open with a massive thud.(click-append:"massive thud.")[ 5 armed men wearing black helmets and bullet proof vests quickly infiltrate the room.](click-append:"infiltrate the room.")[ One of the men puts the inside of his wrist to his face and speaks, |delayed>["Confirming contact with the target, two civilians in [[proximity, over.->Diplomatic Ending]]"]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(text-colour:white))(enchant:?page,(bg:black))(text-style:"buoy")[You subtly rumble in your seat as you stare at the suited man sitting across from you.](click-append:"across from you.")[ |delayed>["I assure you, we're almost there,"] says the man as he stares directly in your eyes.](click-append:"eyes.")[ The windows of the car are so absudly blacked-out that they obscures all light to such a degree that one could be fooled into thinking it was night.](click-append:"night.")[ (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: >[[Look out the window->Observant look out window]]](else:)[>[[Look out window->Non-observant look out window]]] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: >[[Ask where you are going]]](else:)[>[[Twidle your thumbs]]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(text-colour:white))(enchant:?page,(bg:black))You strain your eyes to see through the intentionally opaque glass.(click-append:"opaque glass.")[ However, you are able to make out several slender figures rush past the car.](click-append:"car.")[ (text-style:"smear")[//(text-colour:grey)[-Must be trees]//] Through your own deductions, you believe that you have traveld far outside any common realm of society.](click-append:"society.")[ |delayed>["Fascinating, even at partial strength, you can see out these deliberately dense windows. I guess that I underestimated you"] says the suited man with a snarky grin. (if: $IsBenevolent is true)[You nod your head appreciation](else:)[ ] (if: $IsInquisitive is true)[>//(text-style:"sway")[Inquisitive]: //>[[Ask where you are going]]](else:)[>[[Twidle your thumbs]]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant')) (enchant:?page,(text-colour:white))(enchant:?page,(bg:black)) |delayed>["Careful, don't want to hurt yourself,"] says the man in as he inadequatly stifles his laughter. (if: $IsBenevolent is true)[You feel a bit saddened by his self-perceived sense of superiority.](else:)[ ] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: [[Ask where you are going]]](else:)[>[[Twidle your thumbs]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(text-colour:white))(enchant:?page,(bg:black)) |delayed>["[[You'll see soon enough->Arrival]],"] says the suited man in an eeire tone. (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(text-colour:white))(enchant:?page,(bg:black))Your not sure of what to make of your situtaion. A few moments, or maybe hours ago, you woke up in a hospital, devoid of any semblance of self. Now your are taking a car ride with a strange man that reeks of cheap cologne.(click-append:"cologne.")[ |delayed>["A bit antsy are we? Don't worry, were almost there,"] says the smelly-suited man with a grin that even you can recognize as [[deceiving->Arrival]].] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(bg:grey)) A few moments later, the car comes to an aburpt stop. You dart from window to window to see what is happnening when the car door suddenly swings open from the outside.(click-append:"outside.")[ |delayed>["After you, my friend,"] says the suited man as he gestures towards the door. (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: The suited man has his hand reached into his jacket as he stares and smiles at you.](else:)[] >[[Get out of the car->Outside the car]] (if: $IsBenevolent is true)[>[[Gesture towards the door->Outside the car]]](else:)[ ] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: [[Ask where you are are]]](else:)[ ]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(if: $IsBenevolent is true)[|delayed>[No, after you, I insist.]](else:)[ ] You peer outside of the car and see that the earth has been replaced by concrete slab.(click-append:"concrete slab.")[ Located in the center of the slab is a massive tower comprised of glass and steel.](click-append:"glass and steel.")[ (if: $IsObservant is true)[(text-style:"fade-in-out")[Observant]: For such as massive complext, it sure is deviod of life.](else:)[ ] There is a massive crater in the located just infront of the entrance. It is tapped off to prevent anyone from falling in. (if: $IsObservant is true)[(text-style:"fade-in-out")[Observant]:There's dried blood stains splattered around the hole.](else:)[] |delayed>["Welcome to the compound!"] exclaims the suited man as he exits the car behind you.](click-append:"behind you.")[ (if: $HasMemory is true)[(text-style:"smear")[(text-colour:grey)[-I've...seen this place before...]]](else:)[ ] (if: $IsAKiller is true)[The suited man raises his hand and signals to the guards to stay put](else:)[ ] (if: $IsVain is true)[The suited man raises his hand and signals to the guards to stay put](else:)[ ] |delayed>["Hurry along now, we don't want to be late,"] says the suited man as swiftly walks past you towards the entrance of the tower.](click-append:"tower.")[ (if: $IsVain is true)[//(text-style:"smear")[-He's gonna pay for giving us orders...]//.] (if: $IsObservant is true)[(text-style:"fade-in-out")[Observant]: [[Look up at the tower]]](else:)[ ] (if: $IsInquisitive is true)[(text-style:"sway")[Inquisitive]: You are hesitant to follow, but are [[curious to see what happens next->Follow the suited man]]](else:)[ ] >[[Follow the suited man]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(enchant:?page,(bg:grey)) |delayed>["Get out an look, jackas... I mean, your numerous questions will be answered shortly if you just play along."] >[[Get out of the car->Outside the car]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(if: $IsInquisitive is true)[You curiously follow the suited man towards the entrance.](else:)[You reluctantly follow the suited man towards the entrance.] When you approach the massive glass doors, the suited man stands next to them and gestures for you to enter. |delayed>["Once again, after you, my friend,"] (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: There's a sign next to the entrence that says "B.E.P. Headquarters"](else:)[ ] (if: $IsBenevolent is true)[You smile and nod your head appreciation](else:)[ ] (if: $IsVain is true)[You side eye the suited man as you pass him](else:)[ ] [[Open the door]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))<img src="https://jennings-luke.neocities.org/Twine/Project%202/1.webp"> (if: $IsVain is true)[//-(text-style:"smear")[What an ugly waste]...//](else:)[ ] As you look up, you see broken windows litter the face of the building, and when your eyes reach the top of the tower, you are blinded by the sun as it hovers above as if it were the top to a christmas tree. (click-append:"christmas tree.")[ However, you are able to make out a silhouette staring down at you [[from above->Silhouette]].]<img src="https://jennings-luke.neocities.org/Twine/Project%202/Untitled2.png"> (if: $HasMemory is true)[//(text-colour:grey)[He reminds me of my vision...]//](else:)[ ] (if: $IsVain is true)[You don't know why, but you feel anger swell up inside of you](else:)[ ] -[[Continue->Follow the suited man]] The suited man tiptoes through the glass shards as you stomp through into the lobby of the tower.(click-append:"lobby of the tower.")[ |delayed>["Please excuse the mess, we had a little incident recently."] The lobby is in disarray and abandoned.](click-append:"abandoned.")[ |delayed>["Please, follow me this way," the suited man says as he heads towards the stairwell.] >[[Follow the suited man->Follow the suited man 2]] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: [[Ask what happened]]](else:)[ ]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))|delayed>["Oh, it's nothing you should concern yourself with, "] the suited man says as he [[walks towards the stairs->Follow the suited man 2]]. (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))|delayed>[Sorry, but the elevator is out of order, so we'll have to hoof it. I'm sure it'll be no problem for you."] says the suited man through a grin.(click-append:"grin.")[ |delayed>["Now let's get marching! Top floor is our destination.] (if: $IsVain is true)[//-(text-style:"smear")[A stairwell is a perfect place to do, you know]...//.](else:)[ ] >[[Begin the hike]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))As you took your first step, the building creaked around you. The suited man stops and looks at you, |delayed>["Dude, this building is already worse for ware, could you step a liitle more gingerly?"] (if: $IsBenevolent is true)[You nod your head in compliance and remorse.](else:)[] (if: $IsVain is true)[You give a glare of obliteration as you mockingly tiptoe up the stairs.](else:)[ ] >[[Continue the hike]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))Not even close to sweating, you pickup the suited man an hoist him over your shoulder. |delayed>["OH! How courteous of you..."] he says through gritted teeth >[[Continue on the journey->At the top]] (enchant: ?delayed's chars, via (t8n-delay:pos * 75) + (t8n:'instant'))|delayed>[(text-style:"superscript","smear")[//-Pathetic, he's not worth our time...//]] >[[Continue on->At the top 2]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))When you reach the final floor, you gently lower the suited man off of your shoulder.(click-append:"off of your shoulder.")[ |delayed>["Uh, thanks...I guess..."] the suited man mutters as he adjust his jacket.](click-append:"jacket.")[ He walks up to two giant wooden doors and says, |delayed>["Now, [[through these doors->The room]]."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))<img src="https://jennings-luke.neocities.org/Twine/Project%202/joey-rongstx-voughtboardroom2.jpg"> The doors fly open to reveal a massive confrence room with a table at its center.(click-append:"center.")[ (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: The room is pristine, a far cry from the rest of the building.](else:)[ ] You see a man standing in the center of the room with his back turned to you. (if: $HasMemory is true)[//(text-colour:grey)[that hair...]//](else:)[ ] |delayed>["Thank you, Jerry. I'll take the rest from here,"] says the mysterious man in a gruff tone. The suited man nods his head and walks to the corner of the room.](click-append:"room.")[ Then, the mysterious man turns around and [[stares into your soul.]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))<img src="https://jennings-luke.neocities.org/Twine/Project%202/maxresdefault.jpg"> |delayed>["Hello, nice to meet you. My name is (text-colour:red)[Strombreaker], but you can call me Anthony,"] says the mysterious man with a charismatic grin.(click-append:"charismatic grin.")[ (if: $HasMemory is true)[//(text-colour:grey)[[[It's him!]]]//](else:)[The name and face seem familiar, like you've heard it a million times before, but you [[can't quite place it]].]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(enchant:?page,(bg:black))(enchant:?page,(text-colour:white)) It's him!(click-append:"It's him!")[ The memories comes flashing back to you. The excitment, the joy, the pain, the suffering.](click-append:"the suffering.")[ You remember, the glass shattering from the magnitude of the punches.](click-append:"punches.")[ You remember the icy air rubbing against your skin as you fell.](click-append:"fell.")[ You remember the sounds of concrete and bone shattering as you impacted the ground.](click-append:"ground.")[ You remember him looming over your broken body.](click-append:"broken body.")[ You remember (text-colour:red)[Stormbreaker], your [[archnemesis]].]You rack your brain for an answer.(click-append:"answer.")[ Vague images and muffled noises are all that you can come up with.](click-append:"come up with.")[ |delayed>["I'm sure you have a lot of questions, and I have a lot of answers to give. Please, take a seat,"] says (text-colour:red)[Stormbreaker] as he gestures twoards to the many chairs lining the table. >[[Have a seat->Have a seat 2]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(if: $SuitIsDead is true)[|delayed>["I can tell by that look on your face that you recognize me..."]](else:)[|delayed>["I can tell by that look on your face that you recognize me..."] (text-colour:red)[Stormbreaker] says through a furrowed brow as he shoots a nasty glance at the suited man.] (if: $SuitIsDead is true)[|delayed>["Jerry had assured me that your memory was gone, I guess he was wrong..."]](else:)[|delayed>["Jerry, you assured me that his memory was gone"] he says as he glances back your direction.] (text-colour:red)[Stormbreaker] closes his eyes and takes a deep breath. Then he says to you, |delayed>["I urge you to stay calm. Please, have a seat."] (if: $IsBenevolent is true)[Your memories of (text-colour:red)[Stormbreaker] are nothing but terrible, yet, you do not feel the rage inside of you like you remember.](else:)[ ] (if: $IsVain is true)[Your memories of (text-colour:red)[Stormbreaker] are nothing but terrible. You remember the rage that brewed inside of you at even a glimps of him, and as is tradition, your anger is once again increasing exponentially.](else:)[ ] >[[Have a seat]] (if: $IsAggressive is true)[>[[Attack Stormbreaker]](else:)[ ]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))You walk over to the opposite end of the table and have a seat in the rolling chair.(click-append:"rolling chair.")[ (text-colour:red)[Stormbreaker] gives you a curious glance as he sits down as well. |delayed>["Hmm...an interesting response..."] he mutters to himself.](click-append:"himself.")[ |delayed>["Now, I know you want answers,"] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: >[[Ask what is going on]]](else:)[>[[Stare curiously]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(text-colour:red)[Stormbreaker] leans in and says, |delayed>["I'm sure you remember our last fight, how bloody it was, how many innocent people died. Well, if you don't remember that specifically, then how about previous one, or the one before that. They all end the same way, people dying for no reason. So, the B.E.P. formulated a plan to put an end to this. An end to your [[villainous ways]]."] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))|delayed>["Uh..well, [[let me explain->Ask what is going on]]."] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(if: $IsBenevolent is true)[Before, you took pleasure in the amount of carnage you caused, but for some reason, you now feel remourse, something that you have never felt before.](else:)[ ] (if: $IsVain is true)[Ah yes, what great memories.](else:)[ ] |delayed>["After I defeated you, we took you to a lab and used a...special technique to...alter your brain chemisty. Our hope was that you would become more...hospitable. Tell me, how do you feel?"] You feel...[[placated]] You feel...[[infuriated]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))As insane and violating as the admission was, you do not feel upset. Instead, you feel a sense of relief.(click-append:"relief.")[ Relief that your anger problems can no longer burden you.](click-append:"burden you.")[ A slight smile begins to grow on you face. (text-colour:blue)[Stormbreaker] raises his eye brows and smiles back. |delayed>["I hope that's a benevolent smile,"] he says in a [[playful tone]].] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))The insane admission made your heart sink as it spittled from the monster's mouth.(click-append:"moster's mouth.")[ How could they possibly think that they could get away with such a violating act. >[[Leave in disgust]] >[[Attack Stormbreaker->Attack Stormbreaker 2]] (text-colour:blue)[Stormbreaker] stands up and walks to the center room, gesturing towards you to do the same. >[[Follow his lead]]You stand up and meet (text-colour:blue)[Stormbreaker]. He quickly reaches out and grabs you, bringing you into a hug. |delayed>["You don't know how long I've waited for this day."] >[[Hug back]] >[[Stand there]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))You wrap your arms around (text-colour:blue)[Stormbreaker]. The two of you share the embrace for a while.(click-append:"a while.")[ Jerry coughs loudly in the corner.](click-append:"corner.")[ The two of you take that as a signal to stop.](click-append:"stop.")[ (text-colour:blue)[Stormbreaker] puts his hand on your shoulder and asks, |delayed>["Would you like to join the B.E.P., and save the world instead of destroy it?"] >[[Join]] >[[Refuse to join]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))After a few moments, (text-colour:blue)[Stormbreaker] let's go of you. |delayed>["Not there yet, that's cool.."] he says while rubbing his nape.(click-append:"nape.")[ He puts his hand on your shoulder and asks, |delayed>["Would you like to join the B.E.P., and save the world instead of destroy it?"] >[[Join]] >[[Refuse to join]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))You accept (text-colour:blue)[Stormbreaker]'s offer, and join the Bureau of Enhanced People. Along with (text-colour:blue)[Stormbreaker], the two of you create an unmatchable duo of justice. The other members of the B.E.P. marvel at your abilities, and you quickly become a favorite amonst both the [[heros]], and the general public. You shake you head |delayed>["I see, always the loner, huh? Well, if you ever need assistance, you know who to call,"] (text-colour:blue)[Stormbreaker] says with a sincere smile.(click-append:"sincere smile.")[ You turn around and walk up to the gaint wooden doors. As soon as you walk through, your new life begins, no longer a menace, maybe not even a [[hero]], but you will forever be good person.] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))<img src="https://jennings-luke.neocities.org/Twine/Project%202/fb_ligue-justiciers-rumeur-mechant-vilain2.jpg"> Congratulations! You are now a (text-colour:blue)[Hero]! THE END ([[restart?->Title Page]])<img src="https://jennings-luke.neocities.org/Twine/Project%202/superhero-back-ray-light-silhouette-comics-style-illustration-powerful-standing-background-142253204.jpg"> Congratulations! You are now a "(text-colour:blue)[Hero]"! THE END ([[restart?->Title Page]])(enchant:?page,(bg:grey))(text-style:"sway")[You subtly sway in your seat as you stare at the a man wearing a suit who is sitting across from you.](click-append:"across from you.")[ There are two guards with the lighting guns pointed directly at you. |delayed>["Don't fear, were almost there,"] says the suited man with a care free grin.](click-append:"care free grin.")[ (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: The rumbling of the car sways the suited man to and fro. A badge is tucked in his shirt pocked that says "J. B. - Assistant Director - B.E.P."](else:)[] |delayed>[(text-style:"superscript","smear")[//-I'm sure we could take care of them no problem...buts it's probably best if we took it easy [[for now]]...//]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))A few hours later, the car comes to an aburpt stop. You want to dart from window to window to see what is happnening, but if you move even an inch, the jumpy guards get startled and start charging the thier guns..(click-append:"guns.")[ |delayed>["After you,"] says the suited man as he gestures towards the door. (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: The suited man has his hand reached into his jacket as he stares and smiles at you.](else:)[] >[[Get out of the car->Outside the car]] (if: $IsVain is true)[>[[Scoff at the suited man]]](else:)[ ] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: [[Ask where you are are->Ask where you are Bloody]]](else:)[ ]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))|delayed>["Please stay calm, all you questions will be answered if you just play along."] >[[Get out of the car->Outside the car]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You look at him in disgust, the fear emanating from him is palpable. |delayed>[(text-style:"superscript","smear")[//-Filthy, weak, creatue.//]] >[[Get out of the car->Outside the car]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))The suited man was resting his eyes, so he did not see you approach. In one swift motion, you palm his head like a basketball and bounce it aginst the wall. There is nothing left. (set: $SuitIsDead to true) >[[Continue on->At the top 2]]You are not quite sure when to stop, but you figured that the top floor is probably where your are supposed to be.(click-append:"to be.")[ When you reach the top floor, you see two giant wooden doors.] >[[Open the doors->The room 2]] >[[Leave]]|delayed>[(text-style:"superscript","smear")[//-Forget this, we've got better things to be doing...//]] It dawns on you that you do not have to be here. You decide to leave and continue on with your life, despite having no clue of what it was before. (if: $IsAKiller is true)[|delayed>[(text-style:"superscript","smear")[//-We've got some [[unfinished buisness]] on the way out...//]]](else:)[>[[Leave the compound]]](if: $SuitIsDead is true)[You walk down the stairs, avoiding the blood and chunks of head left behind by the suited man. As you walk out the front entrance, the guards are smoking and babbling to eachother. Neither of them notice you as you sneak past.] (else:)[You walk down the stairs and see the suited man. You push him out of you way, stunning him in the proccess. As you walk out the front entrance, the guards are smoking and babbling to eachother. Neither of them notice you as you sneak past.] >[[Leave the compound->Leave the compound sneak]](if: $SuitIsDead is true)[You walk down the stairs, avoiding the blood and chunks of head left behind by the suited man. As you walk out the front entrance, the guards are smoking and babbling to eachother. Neither of them notice you approach, and similar to the suited man, you clap their heads together, swiftly ending their existance.] (else:)[You walk down the stairs and see the suited man. You pick him up by the back of the neck and drop him down the stairwell. His screams echo as he plumets. As you walk out the front entrance, the guards are smoking and babbling to eachother. Neither of them notice you approach, and similar to the suited man, you clap their heads together, swiftly ending their existance.] >[[Leave the compound->Leave the compound killer]](enchant:?page,(text-colour:white))(enchant:?page,(bg:black)) <img src="https://jennings-luke.neocities.org/Twine/Project%202/10705349.jpg"> You leave the compound with no answers on who you are or what happened. However, your thirst for death is making the search for an answer quite easy. Congratulations! You are now a (text-colour:red)[killer] with no cause! THE END ([[restart?->Title Page]])(enchant:?page,(text-colour:white))(enchant:?page,(bg:black))<img src= "https://jennings-luke.neocities.org/Twine/Project%202/evil-superman-2.jpg"> You leave the compound with no answers on who you are or what happened. However, you do know that no matter what, no one will (text-colour:red)[stand in your way]. THE END ([[restart?->Title Page]])<img src="https://jennings-luke.neocities.org/Twine/Project%202/joey-rongstx-voughtboardroom2.jpg"> The doors fly open to reveal a massive confrence room with a table at its center.(click-append:"center.")[ (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: The room is pristine, a far cry from the rest of the building.](else:)[ ] You see a man standing in the center of the room with his back turned to you. (if: $HasMemory is true)[//(text-colour:grey)[that hair...]//](else:)[ ] (if: $SuitIsDead is true)[|delayed>["I see you dispposed of Jerry. Poor fool never knew how to stay out of trouble,"] says the mysterious man in a gruff tone.](else:)[|delayed>["I see you left Jerry behind. I'm sure he'll arrive eventually,"] says the mysterious man in a cold tone.] Then, the mysterious man turns around and [[stares into your soul.]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))(if: $HasMemory is true)[Without hesitation, you lunge at (text-colour:red)[Stormbreaker] with full furry.](else:)[In one swift motion, you lunge across the table at (text-colour:red)[Stormbreaker] with full furry.](click-append:"full furry.")[ You try to slug him in the jaw, but right before you make contact, (text-colour:red)[Stormbreaker] catches your fist.](click-append:"catches your fist.")[ (text-colour:red)[Stormbreaker] counterattacks with a jab into your abdomen. (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: [[Catch the fist]]](else:)[ ]] (live:5s)[(if:$timer is 0)[(stop:)(go-to:"Too Slow 2")]]You quickly maneuver your other hand and catch (text-colour:red)[Stormbreaker]'s fist.(click-append:"fist.")[ The force of the puch (text-style:"shudder")[rattles] the windows and your bones.](click-append:"your bones.")[ After struggling for a moment, the two of you hop back and exchange grimaces. |delayed>["If you calm down for a moment, I can tell you the truth!"] (text-colour:red)[Stormbreaker] exclaims through clinched teeth.](click-append:"clinched teeth.")[ |delayed>[(text-style:"superscript","smear")[//-It's a trap, strike while he's distracted!.//]] >[[Stop and listen->Ask what is going on]] >[[Lunge at him again]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))Your eyes can follow the fist flying towards you, but your body is too slow to catch-up.(click-append:"slow to catch-up.")[ (text-colour:red)[Stormbreaker] makes slams into your side.](click-append:"slams into your side.")[ You hear your ribs cracking and the windows shatter from the force of the punch. You fall to your knees and cough up blood.](click-append:"You fall to your knees and cough up blood.")[ |delayed>["I see our plan, failed. I'm sorry it has to [[end this way]]."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(text-colour:red)[Stormbreaker] cocks his fist back and holds it in place.(click-append:"holds it in place.")[ He flinches.](click-append:"He flinches.")[ Then, he puts his full force behind his fist and sends it [[hurdling towards your head]].](enchant:?page,(text-colour:white))(enchant:?page,(bg:black)) Everything goes dark.(click-append:"goes dark.")[ Your aggression robbed you of answers, and possibly your life.](click-append:"possibly your life.")[ You might still be alive, at least for now...](click-append:"at least for now...")[ THE END ([[restart?->Title Page]])You lunge at (text-colour:red)[Stormbreaker] once more, but this time, he knew it was coming.(click-append:"knew it was coming.")[ Stormbreaker ducks and deflects your stike. Then, he delivers a [[devisating uppercut to your stomach]].You hear your ribs cracking and the windows shatter from the force of the punch.(click-append:"force of the punch.")[ You fall to your knees and cough up blood.](click-append:"You fall to your knees and cough up blood.")[ |delayed>["I see our plan, failed. I'm sorry it has to [[end this way]]."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(set: $IsObservant to false) (set: $IsInquisitive to false) (set: $IsAggressive to false) (set: $HasMemory to true) (set: $IsAKiller to true) (set: $IsBenevolent to true) (set: $IsVain to true) (set: $SuitIsDead to false) [[]] You grab the large wooden handle and open the glass door.(click-append:"glass door.")[ However, as soon as you pull, the glass immediately shatters. Chunks of glass are surround you as you stand there with a piece of wood in your hand.](click-append:"wood in your hand.")[ With his hands in his pockets, the suited man stares at the chuncks of glass that are scattered about on the ground. |delayed>["Hm...should have seen that one coming..."] >[[Enter the tower]]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))After floor 78, the suited man weakly shuffles towards the wall and leans on it. |delayed>["I just need...a...a couple of..."] he says as he leans against the wall, slowly cascading towards the floor like a clump of slime.(click-append:"clump of slime.")[ You stand there staring at him, in the exact same state that you began the trek.](click-append:"trek.")[ (if: $IsBenevolent is true)[>[[Carry him the rest of the way]]](else:)[>[[Leave him and continue on by yourself]]] (if: $IsVain is true)[>You spit on him again and [[leave him behind->Leave him and continue on by yourself]]](else:)[ ] (if: $IsAKiller is true)[>[[Grab him by the head and smash it against the wall]]](else:)[ ]] (enchant: ?delayed's chars, via (t8n-delay:pos * 50) + (t8n:'instant'))You walk over to the opposite end of the table and have a seat in the rolling chair.(click-append:"rolling chair.")[ (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: >[[Ask what is going on->Ask what is going on 2]]](else:)[>[[Stare curiously->Ask what is going on 2]]](text-colour:red)[Stormbreaker] sits across the table from you and takes a deep breath.(click-append:"deep breath.")[ |delayed>["Your a unique individual, one of special skill and immense power. We here at the B.E.P, the Bureau of Enhanced People, recruit individuals such as yourself, and... guide them to a enriched existance through assisting those who are less... fortunate,"] says Stormbreaker as he continues to stare deeply into your eyes.](click-append:"your eyes.")[ (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: He's hiding something...](else:)[ ] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: >[[Ask for clarification]]](else:)[>[[Tilt your head and stare blankly]]] (if: $IsAKiller is true)[|delayed>[(text-style:"superscript","smear")[//-This is ludicrous, we don't need "enriching"...// >[[Attack Stormbreaker]]]]](else:)[] (if: $IsAggressive is true)[|delayed>[(text-style:"superscript","smear")[//-This is ludicrous, we don't need "enriching"...// >[[Attack Stormbreaker]]]]](else:)[]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(text-colour:red)[Stormbreaker] chuckles and says, |delayed>["your an inquisitive person, I like that. You can use that to help people."] |delayed>["Listen, you can walk out the a door right now and this will all be over,] says Stormbreaker as he leans forward.(click-append:"leans forward.")[ |delayed>[but if you want a better life, then you should join me."] (if: $IsInquisitive is true)[>(text-style:"sway")[Inquisitive]: >[[Ask for the actual truth]]](else:)[] >[[Agree to Join->Join]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(text-colour:red)[Stormbreaker] leans in and squints his eyes, |delayed>[riigghhtt...Anyways, the B.E.P. has a lot to offer to a person like you, we even have dental insurance.] You have to strangest feeling that something is off, yet you still cannot place it. >[[Join->Join 2]] >[[Get up and leave]](text-colour:red)[Stormbreaker] sighs and mutters under his breath,|delayed>[I don't remember you being this nosy] [[Remember?]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(text-colour:red)[Stormbreaker] looks at you like had had been caught stealing.(click-append:"caught stealing.")[ He then disappointingly rubs his face and says, |delayed>["well, I guess the cats [[out of the bag now]]..."]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(text-colour:red)[Stormbreaker] leans forward and stares at you through his brow.(click-append:"brow.")[ |delayed>["To put it delicatly, we have known eachother for a long time, and in that time, we were...not the best of friends...some might even say mortal enemies. A few days ago, you attacked us at our head quarters, and as you can saw coming up here, it was not pretty."] (text-colour:red)[Stormbreaker] stands up from his chair and walks over to the window, gazing at the massive crater at the foot of the tower.](click-append:"foot of the tower.")[ |delayed>["The amount of casualties to innocent people was...disgusting...It could not be allowed to continue. So, the B.E.P. formulated a plan to put an end to this. An end to your [[villainous ways]]." (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))Despite the sirens blaring in your head, you feel compeled to join (text-colour:red)[Stormbreaker] and the B.E.P. Besides, not many places offer dental these days. >[[Continue->Join]]The stench of deceit and danger permeates the room, you know you cannot stay here.(click-append:"cannot stay here.")[ You get up out of your chair and head for the doors, (text-colour:red)[Stormbreaker] doesn't move a muscle. Right before you exit the room, he shouts, "|delayed>[If you ever think about hurting people, especially my friends, I'm gonna make sure [[you don't wake up next time]].] (if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: Next time?](else:)[ ]] (enchant: ?delayed's chars, via (t8n-delay:pos * 25) + (t8n:'instant'))(if: $IsObservant is true)[>(text-style:"fade-in-out")[Observant]: Despite the obvious threat and allusion to the truth about your past, you exit the room without ever looking back.](else:)[Despite the obvious threat, you exit the room without ever looking back.] >[[Continue->Leave the compound 2]] (enchant:?page,(text-colour:white))(enchant:?page,(bg:black))<img src= "https://jennings-luke.neocities.org/Twine/Project%202/istockphoto-916306960-170667a.jpg"> You leave the compound with no answers on who you are, what happened, or what to do next.(click-append:"what to do next.")[ However, one thing you do know is that not all who wander are lost. THE END ([[restart?->Title Page]])]You've heard enough, nothing (text-colour:red)[Stormbreaker] can say will change your mind.(click-append:"change your mind.")[ He's seems to recognize this as he remains silent as you walk away.] >[[Continue-> Leave the compound 3]] An uncontrollable rage consumes you. You lunge at (text-colour:red)[Stormbreaker], catching him off guard.(click-append:"off guard.")[ The force of your lunge sends the both of you [[crashing through the window]](enchant:?page,(text-colour:white))(enchant:?page,(bg:black))<img src= "https://jennings-luke.neocities.org/Twine/Project%202/istockphoto-916306960-170667a.jpg"> The memories of your past life slowly come back as time passes, yet your not sure whether to return to that life, or create a new one. However, one thing you do know is that not all who wander are lost (if: $IsAggressive is true)[those who wronged you will get what is coming to them.](else:)[ ] (if: $IsBenevolent is true)[You know you will never be a hero, but you can be better than you were.](else:)[ ] THE END ([[restart?->Title Page]])](text-colour:red)[Stormbreaker] is powerless as you pumble his face while falling.(click-append:"falling.")[ The two of you crash into the ground with a devastating force, creating another crater [[adjacent to the previous one.]](text-colour:red)[Stormbreaker] absorbs the impact of both crashing into the earth, and you landing on top of him.(click-append:"on top of him.")[ As the dust clears, you continue to beat in his face.](click-append:"beat in his face.")[ After a few moments, you stand up and [[observe your work]].](enchant:?page,(text-colour:white)+(bg:red))Your fists are drenched in blood.(click-append:"drenched in blood.")[ Stormbreaker can bearly breath through his shattered nose and sporadic coughs of blood.](click-append:"coughs of blood.")[ But he still lives](click-append:"he still lives")[ >[[Finish him]] >[[Spare him->Spare him 2]]](enchant:?page,(text-colour:white)+(bg:red))You archnemesis lies near death at your feet. You know that now is your chance to finish this.(click-append:"finish this.")[ You clinch your fist and rear it back, then, you send it flying at (text-colour:black)[Stormbreaker's] head] >[[Continue->Revenge]](enchant:?page,(text-colour:white)+(bg:black))You feel pitty for bloody mess that lays before you. You believe that your power has become insurmountable.(click-append:"become insurmountable.")[ >[[Continue->Leave without revenge]](enchant:?page,(text-colour:white)+(bg:red))<img src="https://jennings-luke.neocities.org/Twine/Project%202/10705349.jpg"> You maliciously step out of the crater. Pieces of bone and brain matter splatter your clothes.(click-append:"clothes.")[ You leave the compound unsure of what to do next.](click-append:"what to do next.")[ However, you do know that no matter what you choose to do, there is no one left to stop you. THE END ([[restart?->Title Page]])](enchant:?page,(text-colour:white)+(bg:black))<img src="https://jennings-luke.neocities.org/Twine/Project%202/1.jpg">You calmly step out of the crater and listen to the sounds of (text-colour:red)[Stormbreaker] gargling as you walk away.(click-append:"walk away.")[ You leave the compound unsure of what to do next.](click-append:"what to do next.")[ However, you do know that no matter what you choose to do, there is no one left to stop you. THE END ([[restart?->Title Page]])]